Saturday, October 6, 2007

Terrain File Builder

After posting the finished Agincourt, 1415 game, a game development tool project was undertaken. This effort created a program that facilitates assigning terrain values the hex cells on a game map.

This new tool is called the Terrain File Builder.

The idea is that the Terrain File Builder will generate a file of terrain values for each map hex, which will then be input to future game engines. The TFB assigns a current terrain value to a map hex clicked by the mouse.

Graphic maps files (33 x 22 hexes) for a new game are created in Paint Shop Pro 6, reduced by half, then exported as a JPG file. This JPG file is input to the TFB and, being reduced by half, fits fully on the screen.

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