After posting the finished Agincourt, 1415 game, a game development tool project was undertaken. This effort created a program that facilitates assigning terrain values the hex cells on a game map.
This new tool is called the Terrain File Builder.
The idea is that the Terrain File Builder will generate a file of terrain values for each map hex, which will then be input to future game engines. The TFB assigns a current terrain value to a map hex clicked by the mouse.
Graphic maps files (33 x 22 hexes) for a new game are created in Paint Shop Pro 6, reduced by half, then exported as a JPG file. This JPG file is input to the TFB and, being reduced by half, fits fully on the screen.