This week I am working on another game development tool. This one is called a Units File Builder. It generates a file of data related to a unit, a unit being defined as representing a force of some kind (regiment, brigade, battery, etc.).
Data collected by the Units File Builder includes such items as X/Y location, strength, side and type (infantry, cavaltry, etc.) but also any path assignment the unit may have.
A path is a route of five nodes that a unit will follow at a certain turn in the game or under certain conditions.
The file generated by the UFB, like the Terrain File, will be read into a game processor program.