Pickett's Charge is a print and play microgame and was fun to develop. Having only done computer games until now, it was interesting to note how easy it is to add game design features to a tabletop game versus coding game design elements into a computer game. Much easier. You just write the rule! No programming to do which can add days or weeks to a computer project. What freedom and fun!
Also microgames are smaller scale so you don't have 150 counters and a large game map. This makes such a project both easier to develop and faster to play.
There are some quirks to work out when doing a paper game, however. Like getting the right map size and scale to print out on an 8 1/2 x 11 sheet of paper. Finding a solution for aligning the back and front sides of the unit counters was a bit tricky.