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Monday, June 30, 2008

Crecy 1346 (In Progress)

Current projects include a revitalization of Isandhlwana and a new game, Crecy 1346, about the One Hundred Years War battle between the English, armed with those wicked longbows, and the Genoese crowsbowmen and armored cavalry on the French side. Crecy looks like a real puzzle for wargaming the battle: the English took a strong defensive position and had the advantage of archers.


Still, historically the French made the perhaps fatal mistake of attacking piecemeal. They might have coordinated their attacks and/or tried a flanking move, not impossible with all that mobile cavalry. One gets the feeling they were supremely over confident. A gamer playing the French side might not be so reckless and could possibly broker a different outcome.
The morale of English troops seems a game design factor; what would be the chance the English foot would break when faced with a cavalry charge? Another factor, this one favoring the English, is the terrain: the ground the French had to cover was uphill and rough, possibly muddy.

Below is the Crecy 1346 map in draft form.

Sunday, June 22, 2008

Anzio Rules Revision


The rules to Anzio: The Fight For The Beachhead have been revised. Anzio remains the same basic game but should be easier to play.

An Anzio battle report game replay was made using the revised rules.

Saturday, June 7, 2008

Fighter Command: The Battle of Britain


Fighter Command is a solitaire, computer-based game set in World War Two. (Click then image above to see a full screen shot.) The Player is commander of 11 Group RAF, responsible for defending London and the surrounding area. The German Luftwaffe has started a program of bomber raids to bring England to her knees in preparation for an invasion of Britain. The game display shows the commad room map table and the wall board showing squadron status. Credit to the boardgame RAF August 1940: The Battle of Britain by West End Games for inspiration and borrowed game ideas.


GAME FEATURES
High Solitaire Play
Quick Play and Campaign Play Options
User's Guide
Single-Click Patrol Allocation Commands
Selection of German Bombing Strategy of Let Computer Decide
Messages On/Off Option
Squadron Status Report
Color-Coded Squadron Status