Friday, August 22, 2008
When I was a boy, I invented several games. One of those games was a dice baseball game which I played for hours and hours. Baseball Manager is a more fully developed version of that boyhood game and uses the computer to manage this game's more sophisticated play-generation statistics. The objective is to earn "managerial points" by playing a three-game series with the powerful New York Bombers of the new Continential League. As manager of the New Orleans Hurricanes, you can employ tactics like steal, hit and run, bunt and walk the batter. Each three-game series, you will be given a different team to manage and test your managerial skills. You will have to set your batting order and manager your pitching changes. One of the most interesting aspects of the game to model was the batter versus pitcher contest. Who would win? I gave each pitcher a starting "power" of 650, which represented being fresh. For each walk or hit and inning pitched, the pitcher's power was reduced. A random number from 1 to 1000 is generated. If the number is greater than the pitcher's power, the batter wins that at bat; otherwise the pitcher wins. Whichever wins uses the winner's player's stats with another random number to determine the play result. Pitcher stats have lower hit ranges and higher strike outs, ground outs and fly outs.