Saturday, December 18, 2010
Announcing the release of Anzio II with new counters and a beautiful new map by Tim Allen. Cover by Tim Allen.
This game is a fast-play, solitaire or two-player simulation of the 1944 Allied landings at Anzio-Nettuno in 1944. The initial landings went unopposed but the resulting struggle developed to defend the beachhead.
Thursday, December 16, 2010
Designed by Rebel Yell creator Richard Dengel, WordWars is a game of quick wits, strategy, skill and a little old fashioned luck! WordWars can be played by 2, 3, or 4 players. Team play is also possible. WordWars is an uncomplicated game, as challenging as Scrabble and playable by children and adults alike. In WordWars, a player maneuvers her playing pieces, or counters, across the board forming words as she goes. Each counter is able to move three squares per turn. The player must guard against having letters eliminated or "bounced" during play while attempting to do that to his opponents counters. A word formed by a player is worth a certain number of POINTS depending upon the number of letters in the word and the “terrain” the letters are in. The game ends after a specified number of rounds, or INNINGS. The player with the most victory points wins the game. Alternately, a player may win by being the first to garner a specified point total. This is called the SUDDEN DEATH GAME. The game has counters with different functions. LETTER counters are used for creating words on the game board. JOKER counters are WILD CARDS. These may be any letter a player chooses during a turn. Jokers may also BOUNCE and/or KIDNAP another player’s counters. KNIGHTS are also Wild Cards, similar to Jokers. These units may also Bounce or ELIMINATE an opposing player’s counters. KINGS, like Knights and Jokers are also Wild Cards. However, King may neither Bounce nor Eliminate opposing counters. A colorful map board and several player aids are included with the game.
Wednesday, December 8, 2010
The above is a full screen snap of September 1939 at turn six, showing the game's user interface. A menu bar across the top and a side panel provide options and buttons for game play. The bottom panel guides the player with brief directions and informs the player of combat results. The user interface is designed for easy and quick play with a board game look and feel.
With a stunning map by Tim Allen and 5/8 inch square counters also by Tim, Anzio II: The Fight for the Beachhead is a work in progress due for release in December.
The Fight for the Beachhead is a solitaire or two-player game which simulates the first weeks of the battle of Anzio when Allied forces defended and attempted to expand the Anzio beachhead. The goal of the Anzio-Nettuno amphibious landings on January 22, 1944 was to outflank the German Winter Line and open the way to Rome. A major battle of World War Two, the initial landings were unopposed. Instead, the resulting fight developed to keep the beachhead.
Sunday, November 21, 2010
I went to the Washita National Battlefield with a couple of friends one day in April of 2009. We were very impressed with the visitors center but less so with the actual battlefield. It seemed very austere with respect to wayside exhibits and signs. I never get tired of visiting local historical sites, especially Indian Territory Civil War sites. It's kind of habit of mine to photograph historical markers, tomb stones, and monuments when I can. I will even go out of the way sometimes to locate these. This can aggravate my wife to no end when we are on the road. Of course I don't have to do this to aggravate her. I just have to exist.
A work in progress, Pavia is a simulation of the engagement fought February 24, 1525 between a Spanish-Imperial army allied with the garrison of Pavia and a French army under the personal command of Francis I of France. An important battle, the outcome cemented the Spanish Habsburg ascendancy in Italy.
Above is the game map showing setup positions of the game units.
The game is being designed by Lionel Liron who is also doing the map and counter art.
Monday, November 15, 2010
Above is a section of the Last King of Scotland game map by Richard A. dengel. Below are counters by Tom Cundiff. Game designed by Dennis L. Bishop.
Friday, November 5, 2010
(Counters by Tom Cundiff)
A new design by Dennis L. Bishop, The Last King of Scotland is a game covering the Tanzania-Uganda War of 1979 that ousted Uganda's President for Life Idi Dada Amin from control of that country. With easy-to-play rules, the game provides enough detail to give players a sense of the time and place in a reasonable playing time. When Idi Amin fled Uganda, his army dissolved and he truly became "The Last King of Scotland." Game map will be by Richard Dengel with counters by Tom Cundiff.
Thursday, November 4, 2010
Friday, October 8, 2010
Thursday, September 23, 2010
Wednesday, September 22, 2010
Under development is a new computer-based board game, Poland 1939 (tentative tile). Game scale is division-level units and a hexes of about 15 miles. Featured are air attacks, defensive terrain bonus and supply. A German AI and PBEM capability will be part of the game. Following in the White Dog Games tradition of computer games with the look and feel of a paper board game, Poland 1939 will have a friendly, easy-to-use interface and will be fun and fast-play. November release planned.
Friday, September 10, 2010
White Dog Games First Anniversary
It was one year ago this September that we formed White Dog Games as a game company offering premium games. Before that, only free games were published. In those twelve months, we have develped the following premium games. Visit our web site to see more information on these games.
Ordered To Die
Battles for a Continent (Bonus: Braddock's Defeat)
Under the North Star
Remember the Alamo!
Day of the Spears II
Master and Commander Basic and Three Scenarios
Hannibal Against Rome
Night of the Living Dead
The Fight for the Heights (Gettysburg)
We Shall Fight on the Marne
Thanks to Richard Dengel, Tom Cundiff, Tim Allen, Mike Mirfin and Lionel Liron for their enthusiasm and talent.
Wednesday, September 8, 2010
Pre-publication orders are now being accepted for the new Dennis L. Bishop game, Ordered To Die: The Battle of Ctesiphon. This WW I conflict between the British and Ottoman Empires features the map art of Tim Allen and the counter art of Lionel Liron. Reservations will be honored if reservations are converted into orders by September 16th. Game price is 22.75 USD plus S&H. Produced by Michael W. Kennedy.
Friday, September 3, 2010
Tuesday, August 31, 2010
Thursday, August 19, 2010
Reservations are being taken for the folio edition of Dennis L. Bishop's Ordered to Die. This edition will include 5/8" die cut counters by Lionel Lironand a 22" x 17" game map by Tim Allen. Write to email@example.com to hold a copy of the folio game in your name. No pre-order purchase is necessary.
Wednesday, August 18, 2010
Monday, August 16, 2010
Sunday, August 8, 2010
Friday, August 6, 2010
Oastea Mica (“Small Host”)
The Oastea Mica in both Wallachia and Moldavia consisted of Viteji (Cavalry with sabers and lances), and Cuteni (Medium Cavalry). All cavalry carried bows.
Oastea Mare (“Great Host”) in both Wallachia and Moldavia consisted of cetes (basic combat unit) of Mosieni (archers)and Iunaci (infantry) who were all mounted on horseback.
Bandiera of Transylvania were formed from cetes and consisted of Boieri Mica (Heavy Cavalry), 2000 handgunners, and Vecini (peasants provided by boyars as soldiers).
The Hungarian army was further north in Hungary protecting its borders. The army represented in the game is an estimation of the Hungarians under Hunyadi Janus. This counter represents Hungarian heavy cavalry armed with lances and swords.
The Hungarian Acies Negri (Black Army) consisted predominantly of heavy and light cavalry armed with lances and swords.
The Hungarian Lefegii were mercenaries hired by the Hungarian King Corvinius Matthias. These were armed with lances and swords.
Rumulia was divided into several satraps (provinces) each governed by a Bey. It was Bulgaria Rumulia governed from Nicolopolis that was involved in the Wallachian war. The Rumulia Azabs (general term for soldiers conscripted for campaigns) were primarily foot soldiers carrying edged weapons.
The Rumulia Azabs were supported by light cavalry called Akinji. The Akinji were armed with sabers and bows.
The Anatolian Azabs provided the bulk of the Ottoman army that defeated the Byzantines and Christians of eastern Europe. They were armed indifferently with swords, spears, and a few match lock firearms.
The Janissary “Corps” was the elite of the Ottoman army and much better armed with swords and spears. There were a few match lock firearms with them. By the mid-1400s the Janissary were evolving and only the field Janissaries are represented in the game.
The Sipahi challenged the Janissary as elite troops. The Sipahi were medium cavalry armed with lances and bows.
The Akinji were light cavalry armed with sabers and bows.
Mercenaries were hired by different princedoms and kingdoms as the most dependable troops. These mercenaries came from Poland, Saxony, Bosnia, Italy, and Bohemia.
Thursday, August 5, 2010
A new design by Dennis L. Bishop, Ordered To Die is a low-to-intermediate complexity, two-player, operational-level simulation of the British attempt to capture the Ottoman entrenchments at Seimanpak Mayden Muharebesi on the way to Baghdad in 1915. Solitaire play is also doable, provided the player is willing to make decisions for both sides. The British player controls all British and Indian units; his opponent controls the Ottoman and Arab units. Counters by French artist Lionel Liron and map by map artist Tim Allen.
Monday, August 2, 2010
Designer of Indian Summer
I remember a picking up a copy of "They Died With Their Boots On!" Vol.I several years back. I did what many of us do with magazine games. I set it up, pushed some counters around, read the articles and tried to learn something about the topic. A little later I picked up Vol.II and gave it a closer look. At the same time I was doing quite a bit of reading on the Civil War in Indian Territory. I began to think that this system might be a good way to simulate the small campaigns that occurred in Northeastern Oklahoma. I posted this idea in the "Boots!" Vol. II folder where I was introduced to Dennis Bishop. He had written the historical article for the Villa "Boots!"module. Dennis and I began to correspond quite a bit about how such a game might work.
In my readings I kept running across interesting situations that could be simulated with the heroism marker game mechanic found in the "Boots!" system. Many of these occurrences were strange, wierd, incredible, or unbelievable. Some were just stupid. In fact you would probably need to use something like a heroism marker to make some of these events happen in a game.
I dug out my copy of Custer and decided to push the counters around again. In my second game The U.S. Army was closing in on the Hostiles. When it came time for the Hostiles to pick a sub-command marker they drew the group that the Custer 1/7 unit belonged to. The Hostiles faction played their "In to the Valley of Death" heroism marker. This allowed them to take control of Custer and the other unit he was stacked with. The stack was moved by the Hostiles into a situation where it had to attack three Indian stacks at poor odds. I remember thinking to myself, Well Done! The game Mr. Miranda had designed easily simulated Custer rushing ahead by himself and into a trap. All of this with just a minimum of rules. Custer didn't die though. He rolled well and the Indians didn't. He was able to get out of trouble by the next turn. The U.S. Army went on to win big and Custer became President in the 1890's. I became a big fan of the "Boots!" system.
When I heard there was a game proposal for a "Boots!" game on the ACW in the Ozark region I got excited and hopeful. I think its title was "Forgotton Front" or something like that. At the same time I had started working on a modified "Boots!" game on the ACW in Indian Territory only. I had done a lot research for a game map and OOB. The research led me to expand the the game to include portions of the surrounding states, especially the events concerning the Prairie Grove campaign. I continued to work while waiting for Decision Games to publish the results of the feedback. Interest must not have been too great as other games were chosen.
A pretty good while passed before I was able to create a prototype. I showed it to Dennis. I worked on the map some more, made some improvements. He in turn showed what I had done so far to Michael Kennedy of White Dog Games who liked the idea and here we are.
(Posted originally on Consimworld.)
Saturday, July 31, 2010
Designed by Manny Aguilar, Indian Summer tells the story of the Civil War in the west. A work in progress, this will be a large game, befitting a large topic, featuring some 600 counters and a 22" x 35" map. Borrowing ideas from Miranda's They Died With Their Boots On, Indian Summer employs a leader-draw mechanic to activate commands or groups of units under a leader. The player is challenged to manage available resources and reinforcements in order to control sections of the "western" states of Missouri, Kansas, Arkansas and Texas and the Indian Territory during the period June 1862 to September 1863. Counters in the game represent historic infantry, cavalry, artilley units plus leaders, supply depots, wagon trains and more. A heroism draw aspect provides for unexpected events and capabilities for both sides, making Indian Summer not only a highly realistic simulation but an exciting game as well.
Thursday, July 29, 2010
On 30 May 1453 church bells pealed throughout Europe signifying the fall of Constantinople to the Ottoman Empire. The winds of Islam were blowing in the direction of Eastern Europe while the nations of Western Europe warred among themselves in what would be called the 100 Years War. In Eastern Europe one nation fell after another to the Islamic onslaught washing through Bulgaria to the shores of the Danube River. At the Danube stood the last Christian bastion of Wallachia. In 1456 a prince took the throne and proclaimed that Wallachia would be Christian and free. This prince became known as Dracula.
"Son of the Dragon" is a simulation by Dennis L. Bishop of the six year campaign waged by Wallachia, led by Vlad III Draculesti (Dracula), against the entire Ottoman Empire led by Mehmed II Fatih (The Conqueror). The map represents Wallachia, Transylvania, and part of Moldavia scaled at approximately 27 kilometers per hex, and each combat factor represents approximately 2000 to 4000 soldiers. Also included are individual counters representing Dracula, Mehmed II, and their generals. There are counters representing the Danesti family who competed for the Wallachian throne as well as the Draculesti family who attempted to hold the throne, King Stephen III cel Mare of Moldavia, Prince Stephen I Bathory of Transylvania, the leading boyar families (landed gentry) and Armas (newly landed peasants). The Saxon merchants are also represented as are plagues which are lethal to anyone in cities when the plague strikes. The system currently also will have cards that do not make the game a card driven system, but reflect events occurring outside the map area that affected events on the map.
It is at this crucial time in history that White Dog Games introduces a discussion in a Consimworld folder (Individual Games/Era of Gunpowder/Pre_Napoleonic) of the development of the simulation that will continue until it is published as a folio game with huge 5/8th inch, thick counters that colorfully portray the historical personages and uniforms of those who participated in this little known war that decided the fate of Europe.
Wednesday, July 28, 2010
Remember the Alamo: San Jacinto April 20 - 21, 1836 is really two "Print-n-Play" games in one covering the two days of fighting (April 20 and April 21). Each game can be played separately or linked together. Units are company level with individual artillery pieces. Order of battle contribution by Dennis L. Bishop. The 165 counters by Tom Cundiff include assault, disrupted and barricade markers. The 17x22" map by Richard Dengel represents the San Jacinto battlefield with clear, road, ridge line, swamp, woods and bayou terrain. Additional scenarios provided to complement the basic, historical game include King of the Ridge Line: Day Two and a scenario for Day Three, Santa Anna Attacks, among others. Two-player and well-suited for solitaire. Price: $12.75 (Texas residents $13.80). Cover art by Mike Mirfin.