Wednesday, January 27, 2010
Bill, a visitor to White Dog Games, had these comments.
"I finished playing (the) Gettysburg game. It is very good from my point of view no bells and whistles just a board game like an old Avalon hill game. You know what it is perfect the learning curve is fast and get right into playing. The counters are well done and the basic but detailed design give the game a great feel. HPS games Talon soft should take a lesson from your games.
Zulu game of Isandhlwana is fantastic I can run a few turns do some paper work and play another turn or two just a fun fast game.
Board games, master commander is very good I made a few changes and plays very nice will be using it in our war game club in March game. Saratoga played it twice had some issues with a few odds and ends changed it over to the old SPI combat chart two units stacking and everyone starts on the map.
Waterloo computer game perfect….!!!!!!!!!!!!!!!!
Thank you for your site and work you are doing."
Thank you, Bill, for your kind remarks.
Thursday, January 21, 2010
Kap wrote in some good suggestions for Master and Commander which have been incorporated into a version 2. Among his ideas is a crew rating feature. Ship crews are rated from Elite to Poor and the ship's crew rating modifies the standard movement rate and fire power values for the ship type. The idea of shore batteries was introduced. Kap also found that using a hex grid map such as for Wooden Ships and Iron Men worked well for this game. In response to a concern about keeping the ships in line with their varying speed, a minimum and maximum movement allowance rule allows the player to "slow down" the faster ships when required. Thanks to Kap for his suggestions.
Master and Commander is a fast-play game of Napoleonic sea combat with just five pages of rules. Kap wrote: "What's good about it is that you can put a BIG fleet on the board and slug it out rather quickly...For people who want to do Trafalgar its just about perfect. Bunches of ships on the map, wild and crazy action everywhere."
Tuesday, January 12, 2010
We Shall Fight on the Marne is a simulation of the battle of the First Marne in 1914. This was the Early War when cavalry actually played a positive role and where a war of maneuver was still possible before the long stalemate of trench warfare that World War One is known so much for. The Germans have pushed to within 20 miles of Paris and threaten to end the war quickly. Can they? Or will the Allies rally and push them back? You can make decisions similar to those faced by commanders from September 6 to September 9, 1914. Game features include destroying bridges and building pontoons bridges, cavalry screening and breaking corps units into divisions. Shown is the prototype map and counters by Tom Cundiff. Game is currently in play testing.
Wednesday, January 6, 2010
Under the North Star is a simulation of the Finnish Civil War, which was a part of the national and social turmoil caused by World War I (1914–1918) in Europe. The war was fought in Finland from 27 January to 15 May 1918 between the forces of the Social Democrats led by the People's Deputation of Finland, commonly called the "Reds", and the forces of the non-socialist, conservative-led Senate, commonly called the "Whites". The Reds were supported by Russian Soviet Federative Socialist Republic, while the Whites received military assistance from the German Empire. The game is designed by Dennis L. Bishop. Counters art is by Tom Cundiff. Shown is a partial snap of the play test map of the game.