Thursday, May 20, 2010
Stephenson's Depot is a work-in-progress by designer and map artist Richard Dengel. On June 15, 1863, Confederate general Ewell sent Johnson's division to Stephenson's Depot with the objective of cutting off retreating Union forces under Milroy. The game will use the Rebel Yell Lite rules system but will be a stand alone game with all necessary rules included.
Friday, May 14, 2010
Day of the Spears II has been released. In addition to the Historical scenario, this computer-based board game has two scenarios designed by Dennis L. Bishop: Chelmsford to the Rescue and Chelmsford's Battle. Options include Ammo Supply, the Moya Effect and Zulu Fire Range.
Thursday, May 13, 2010
The San Jacinto game currently under development, Remember the Alamo!, is a two-day simulation. Many players may want to just play a stand-alone Day Two or the Battle of San Jacinto part of the game. April 20th or Day One is provided because that is when the two armies first met face-to-face and the scenario challenges players to deal with the decisions both historical commanders had to make that day. Much was at stake. Santa Anna was much the aggressor on Day One and had the Texians penned against the bayou where a bold attack could send them swimming for their lives but, whether he knew it or not, he was out numbered and he knew Cos would reinforce him in the morning. Sam Houston, on the other hand, could bring on a general engagement on Day One and satisfy his eager-for-a-fight, revenge-hungry troops and maybe even settle the matter then and there before Cos arrived or at least beat up the Mexican forces a bit. But he may not have been confident in his and his raw army’s tactical prowess against a professional field army and, if he suffered a defeat, there was no good place to retreat. In any event, actions taken on Day One would have an effect on Day Two. (Sam Houston counter by Tom Cundiff.)
Sunday, May 9, 2010
When researching the San Jacinto game, Remember the Alamo!, some confusion arose over the Mexican cazadore unit as to whether it was mounted or not. (In Spain about this time they were mounted.)
Dennis L. Bishop, who did order of battle research for the game, said, "Both Lon Tinkle and Walter Lord made the same mistake (that cazadore units were mounted) back in 1958 and 1961. However, subsequent research in the 1980’s revised the Mexican organizations in much the same way that the research changed Amelia Williams’ research concerning the Texian garrison at the Alamo. By 1986 we were provided with Hunnycutt’s revelation concerning the Mexican organizations, and nearly that same year I published an article detailing the Texian order of battle at the Alamo in the Knight Dispatch magazine. Subsequent research has enhanced my original thesis entitled, “I Thought They Were Just A Bunch Of Guys.” That research continues."
The result is that cazadores are safely back on foot. They were a special unit of marksmen or "hunters". Hence, the hunting horn symbol on Tom Cundiff's counter.