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Tuesday, August 31, 2010

Son of the Dragon



We have received some draft counters for the game-in-progress, Son of the Dragon. Here they are placed on a section of the draft map. Map by Tim Allen and counters by Lionel Liron.

Saturday, August 21, 2010

Ordered To Die Rules

Thursday, August 19, 2010

Ordered to Die Reservations



Reservations are being taken for the folio edition of Dennis L. Bishop's Ordered to Die. This edition will include 5/8" die cut counters by Lionel Lironand a 22" x 17" game map by Tim Allen. Write to contact@whitedoggames.com to hold a copy of the folio game in your name. No pre-order purchase is necessary.

Wednesday, August 18, 2010

Under the North Star Scenario


An alternative scenario for Under the North Star is available. It is included with purchase of the PnP game download or can be downloaded at the title link above.

Monday, August 16, 2010

Ligny


Shown are example counters by Tom Cundiff from the game on the battle of Ligny currently under development at White Dog Games.

Wednesday, August 11, 2010

Sunday, August 8, 2010

Indian Summer Game Set Up


(Click image to zoom in.)

Indian Summer Game Set Up


(Click image to zoom in.)
This image shows positions of Union and Confederate forces after set up.

Friday, August 6, 2010

Son of the Dragon


CHRISTIAN ARMIES


Oastea Mica (“Small Host”)
The Oastea Mica in both Wallachia and Moldavia consisted of Viteji (Cavalry with sabers and lances), and Cuteni (Medium Cavalry). All cavalry carried bows.


Oastea Mare (“Great Host”) in both Wallachia and Moldavia consisted of cetes (basic combat unit) of Mosieni (archers)and Iunaci (infantry) who were all mounted on horseback.


Bandiera of Transylvania were formed from cetes and consisted of Boieri Mica (Heavy Cavalry), 2000 handgunners, and Vecini (peasants provided by boyars as soldiers).

The Hungarian army was further north in Hungary protecting its borders. The army represented in the game is an estimation of the Hungarians under Hunyadi Janus. This counter represents Hungarian heavy cavalry armed with lances and swords.

The Hungarian Acies Negri (Black Army) consisted predominantly of heavy and light cavalry armed with lances and swords.

The Hungarian Lefegii were mercenaries hired by the Hungarian King Corvinius Matthias. These were armed with lances and swords.

OTTOMAN ARMIES

Rumulia was divided into several satraps (provinces) each governed by a Bey. It was Bulgaria Rumulia governed from Nicolopolis that was involved in the Wallachian war. The Rumulia Azabs (general term for soldiers conscripted for campaigns) were primarily foot soldiers carrying edged weapons.

The Rumulia Azabs were supported by light cavalry called Akinji. The Akinji were armed with sabers and bows.

The Anatolian Azabs provided the bulk of the Ottoman army that defeated the Byzantines and Christians of eastern Europe. They were armed indifferently with swords, spears, and a few match lock firearms.

The Janissary “Corps” was the elite of the Ottoman army and much better armed with swords and spears. There were a few match lock firearms with them. By the mid-1400s the Janissary were evolving and only the field Janissaries are represented in the game.

The Sipahi challenged the Janissary as elite troops. The Sipahi were medium cavalry armed with lances and bows.

The Akinji were light cavalry armed with sabers and bows.


Mercenaries were hired by different princedoms and kingdoms as the most dependable troops. These mercenaries came from Poland, Saxony, Bosnia, Italy, and Bohemia.

Thursday, August 5, 2010

Ordered To Die


A new design by Dennis L. Bishop, Ordered To Die is a low-to-intermediate complexity, two-player, operational-level simulation of the British attempt to capture the Ottoman entrenchments at Seimanpak Mayden Muharebesi on the way to Baghdad in 1915. Solitaire play is also doable, provided the player is willing to make decisions for both sides. The British player controls all British and Indian units; his opponent controls the Ottoman and Arab units. Counters by French artist Lionel Liron and map by map artist Tim Allen.

Monday, August 2, 2010

Indian Summer - The Idea

By Manny Aguilar
Designer of Indian Summer
I remember a picking up a copy of "They Died With Their Boots On!" Vol.I several years back. I did what many of us do with magazine games. I set it up, pushed some counters around, read the articles and tried to learn something about the topic. A little later I picked up Vol.II and gave it a closer look. At the same time I was doing quite a bit of reading on the Civil War in Indian Territory. I began to think that this system might be a good way to simulate the small campaigns that occurred in Northeastern Oklahoma. I posted this idea in the "Boots!" Vol. II folder where I was introduced to Dennis Bishop. He had written the historical article for the Villa "Boots!"module. Dennis and I began to correspond quite a bit about how such a game might work.

In my readings I kept running across interesting situations that could be simulated with the heroism marker game mechanic found in the "Boots!" system. Many of these occurrences were strange, wierd, incredible, or unbelievable. Some were just stupid. In fact you would probably need to use something like a heroism marker to make some of these events happen in a game.

I dug out my copy of Custer and decided to push the counters around again. In my second game The U.S. Army was closing in on the Hostiles. When it came time for the Hostiles to pick a sub-command marker they drew the group that the Custer 1/7 unit belonged to. The Hostiles faction played their "In to the Valley of Death" heroism marker. This allowed them to take control of Custer and the other unit he was stacked with. The stack was moved by the Hostiles into a situation where it had to attack three Indian stacks at poor odds. I remember thinking to myself, Well Done! The game Mr. Miranda had designed easily simulated Custer rushing ahead by himself and into a trap. All of this with just a minimum of rules. Custer didn't die though. He rolled well and the Indians didn't. He was able to get out of trouble by the next turn. The U.S. Army went on to win big and Custer became President in the 1890's. I became a big fan of the "Boots!" system.

When I heard there was a game proposal for a "Boots!" game on the ACW in the Ozark region I got excited and hopeful. I think its title was "Forgotton Front" or something like that. At the same time I had started working on a modified "Boots!" game on the ACW in Indian Territory only. I had done a lot research for a game map and OOB. The research led me to expand the the game to include portions of the surrounding states, especially the events concerning the Prairie Grove campaign. I continued to work while waiting for Decision Games to publish the results of the feedback. Interest must not have been too great as other games were chosen.

A pretty good while passed before I was able to create a prototype. I showed it to Dennis. I worked on the map some more, made some improvements. He in turn showed what I had done so far to Michael Kennedy of White Dog Games who liked the idea and here we are.

(Posted originally on Consimworld.)