Monday, December 26, 2011

Rommel Strikes Back

Rommel Strikes Back is in play test. The 1942 campaign scenario has been written and is being tested. Other scenarios are planned. RSB is a supply and resource management game based on the Western Desert War Campaign of World War Two. A computer game, RSB will be available on both the PC and the Mac as well as Linus. The release date is March 2012.

Wednesday, October 12, 2011

Eagles Across the Sambre

Eagles Across the Sambre simulates Napoleon’s preemptive campaign to win a political victory by occupying Brussels before Allied armies converged on and invaded France. The historic campaign was lost and won as much by maneuver as battle and, for that reason, the game emphasizes the strategic importance of movement and the effects of command friction, weather, and fog of war on the combatants. Eagles attempts to give the player the experience of commanding a side in the campaign in a simple, fast-play format. Counters represent divisions. Excellent game map by Tim Allen. Free with purchase of a regular game.

Friday, October 7, 2011

Neuve Chapelle Counters

A second round of design of Neuve Chapelle counters has begun. Here are some draft prototypes from Tom Cundiff. In response to feedback we are trying to make the counters cleaner and easier to read.

Sunday, September 18, 2011

Call For Play Testers

We are asking for volunteers to play test Neuve Chapelle, a game set in  early World War One before the big trench stalemate. A battle that flowed back and forth, Neuve Chapelle featured the first concentrated barrage of the war and the first use of aerial photographs. Neuve Chapelle will be a commercially printed, boxed game with die-cut counters. An example of Tom Cundiff’s counters for the game appears below.  Play testers will receive a gratis copy of the game and printed credit on game materials. Please contact us if you would like to play a role in the development of this new game.

Tuesday, August 30, 2011

Games in Progress

Several games are currently in progress: Shield Wall, Neuve Chapelle, and Pavia. Pavia is close to publication. Shield Wall is being play tested. The rules for Neuve Chapelle have been written and counters are now being created. A fourth game is nearly finished: The Waterloo Campaign.

Pavia Map Section

Games on the horizon are Bosworth Field and Afrika Korps (titles are tentative). Afrika Korps is planned as a computer-based board game. Bosworth Field is being considered as a printed game with die-cut counters.

Wednesday, August 24, 2011

Shield Wall

Thanks to everyone who responded to our call for play testers for Shield Wall. A play test kit will be sent out soon. If you do not receive a play test kit it is because we had too many volunteers. However, we may conduct a second play testing with different play testers. The game will have counters and map created by Dan Lamb. An example of Dan's counters is below.

Thursday, August 18, 2011

Call for Play Testers

We are currently calling for play testers for Shield Wall: The Battle of Hastings, 1066 AD. Click te above link to contact us at White Dog Games if you would like to participate. Play testers will receive a free copy of the boxed, die-cut game and printed credit upon production. The game, as planned, will have a 22” x 17” game board and about 120 counters and markers.

Monday, July 25, 2011

Hannibal Against Rome Q&A

Hannibal Against Rome Rules Questions

1. Is the action phase (SAP dice - Movement - Combat ) going on forever till one of the players roll a 5 or 6 or does it end when every unit have been moved or fought? That is, is an action phase only 1 "SAP - Movement -Combat" or many in a row?

Action phases (side 1 movement/side 2 movement/combat) for a year are repeated until one player rolls a 5-6. When that happens the Winter Quarters Check is performed, after which the year ends.

2. If I move a unit (stack) into an enemy´s ZOC (and it´s my initiative) can he just slip away without combat if he wants during his movement phase, unless I have him surrounded with units?
From 8.3 EZOC Effects: A stack in an EZOC at the start of the action phase can freely move during the action phase, but must stop if it again moves into an EZOC.

Interpret “at the start of the action phase” to mean at the start of his movement phase which follows yours in the action phase.

So the answer would be that the enemy unit you moved adjacent to can indeed slip away but must stop if it enters an EZOC in which case it is subject to combat at your initiative.

3. It says in 11.2 B that a stack can only attack and BE ATTACKED only once per action phase. Again, is that a series of SAP dice - Movement - Combat or..?

From 9.1 A: NOTE: If either side rolls a 5-6 SAP, the current action phase is the last of the year and the year ends following the Winter Quarters step.

There are none or multiple action phases (side 1 move/side 2 move/combat) in a year. Rule 11.2 B applies to each action phase, not the whole year. So a unit can attack or be attacked multiple times in a year, as many times as there are action phases.

4. Veteran units that take a step loss are flipped over to half strength but recruit units are just promoted to veteran step loss units keeping their combat strength, right? Does a unit suffering step loss ever get out of it and in that case when? If not how do you keep track of who has taken a step loss that action phase?

From 11.2 G: If a veteran unit takes a step loss, flip the counter to its back or step loss side. If a recruit unit must undergo a step loss, the recruit unit is converted (promoted) to a step loss veteran unit. If the stack survives without a step loss, any recruit units in the stack are promoted to full veteran status.

Recruit units that took a step loss are converted to a veteran step loss unit. In other words, the recruit unit was beaten up pretty badly but gained experience. A unit cannot recover from step loss.

Rule 11.2 G applies after each combat. A recruit unit is promoted immediately after combat to veteran status. If it took a step loss it is promoted to a veteran unit at depleted strength (step loss). In the next combat in the year the new veteran unit could take a step loss and be eliminated.

House Rule: During the New Unit Production phase, a side that is producing a new unit may opt to rebuild a unit in the field from reduced strength (step loss) to full strength in lieu of creating a new unit of the same type. If this option is chosen, flip the selected unit to its full strength side. The selected unit does not have to be in the production city. The trade off is that the producing side gains only a half unit but the unit is immediately in the field.

5. If I move a unit to a hex adjacent to an enemy controlled city and an enemy unit also adjacent to the city hex, can that enemy unit move (if it´s his turn to move) into the city or is it "besieged" the moment I land my unit in the hex?

From 1.3 Definitions: Under Siege – A city is said to be under siege when any adjacent hex is occupied by an unfriendly land stack.

From Rule 9.3 C: If a city is under siege, no units can enter the city hex, except by fleet in the case of a port.

Immediately when an enemy unit moves into a hex adjacent to a city occupied by the opposition it is considered to be besieged. In the question example, the side wishing to reinforce the city apparently did not have the initiative and just got there too late to enter the city.

Thursday, July 21, 2011

The Waterloo Campaign

Current being developed is a fast-play simulation of The Waterloo Campaign. This will be a corps and partial corps level game with marching (column) and combat (line) stacking rules, variable movement allowance due to communication and other potential operational problems, effects of weather, and fog of war. Rules for solitaire play. Partial game map shown above is by Tim Allen.

Shield Wall Progess

Development of Shield Wall, the computer game, is progessing well. Above is a screen shot of the game with a few test units loaded. Counter images are based on Bayeaux Tapestry art.

Sunday, July 17, 2011

Battle of the Bulge

Battle of the Bulge is now available. A computer game, Bulge has 142 counters and 36 turns. Each turn represents one-half day. The game can be played with a computer opponent being either the Allied side or the German side. The computer has three levels of difficulty: easy, medium and hard. Both sides can adjust deployment before the game starts. Each hex of the map represents about two miles and units represent divisions, brigades or regiments. Supply, muddy roads, air support, and weather play a role. There are several variants for German force levels. OOB by Dennis L. Bishop.

Sunday, May 1, 2011

Shield Wall

Under development is a game based on the 1066 battle of Hastings or Senlac Ridge.

Wake Island

Dennis Bishop is doing research into a possible Wake Island game and provides this update.
"Wake is turning out to be quite interesting. I have Mike Taylor’s prelim stuff on Wake and I have found that he is wrong in several areas. All that I have do is put my research into context. One thing that does not help is that 149 of the Marines on Wake were the Pioneer platoon and the USMC documentation for 1940 pioneer platoons has gone AWOL from the USMC 1937 – 1940 Handbook on organizations. I also know that 49 officers and Marines were assigned as gunners, allowing only about five trained gunners per gun, but one Battery, F I think, had no crews. Marine infantry squads in 1941 (these were probably the 200 who later arrived) consisted of 9 men: corporal, BAR gunner, assistant BAR gunner, and six riflemen. There were BARs on the islands because Corporal Hamas is noted as unpacking the guns. My challenge now is to divide the known gun crews and MG crews (a .30 cal. Machinegun had a crew of six allotted: Corporal, Gunner, Assist. Gunner, and three Ammo Bearers as an example) and there were 30 of these on the islands, although about three lacked crews. In summary, I am sorting out just how many combat troops were actually on the islands. Every Marine had am 03’ Springfield issued, and there were enough to supply the rest of the battalion when it arrived (it never arrived), and these were offered to the contractors. However, few of the contractors accepted a combat role, and most preferred to sit the battle out or act in support capacities. I also have not run down the medical staff as of this time. The reason for this is that the 449 Marines listed as being on the island includes ALL Marines regardless of the duty roster assignments. Then there are the Japanese – this will present an entirely different amount of searching."

Wednesday, March 30, 2011

Call for Play Testers

White Dog Games is asking for volunteers to play test a new game by Lionel Liron.

All Is Lost To Me is a simulation of the
battle of Pavia, fought in Italy on February
24, 1525 between the French army of King
Francis I, which was besieging Pavia, and
the Spanish-Imperial forces of Generals
Charles Quint, Charles de Lannoy, Viceroy
of Naples, and Fernando Francesco
Davolos, Marquis de Pescara, which had
come to lift the siege of Pavia. It ends,
historically, in the capture of the French
king and the defeat of his army. As a
prisoner, Francis wrote “To inform you of
how the rest of my ill-fortune is
proceeding, all is lost to me save honor and
life, which is safe...”

The game is currently in PDF form for play testing. Play testers are required to provide detailed comments on the clarity and efficacy of the rules and an after action report of a played game. These reports can be submitted by email.

All Is Lost To me is planned as a printed, boxed, die-cut game. Selected play testers who complete the required play test feedback described above to our satisfaction will receive a complimentary copy of the printed game and play test credit in the printed version.

Volunteers can apply to Michael at

Tuesday, March 8, 2011

Knights of the Sky Rules

The rules and user guide to Knights of the Sky have been posted. This is a free game from White Dog Games that simulates aerial combat of World War One.

Click here to view the rules PDF.

Friday, March 4, 2011

Last King of Scotland

Designed by Dennis L. Bishop, The Last King of Scotland is a game that simulates the Tanzania-Uganda War of 1979 that ousted Uganda's President for Life Idi Amin Dada. With a seeming fascination for all things Scottish, Idi Amin referred to himself as the "uncrowned king of Scotland". When Amin fled Uganda in a sense he became "The Last King of Scotland." Each game turn is a month of real time. Each hex covers 30 miles, and units range from platoons to battalions. Map work by Richard A. Dengel and counters by Tom Cundiff.

Saturday, February 5, 2011


White Dog Games is offering a free game on the battle of Zama, which ended the career of Hannibal, arguably the greatest general of all time. Above is a snap of the game in historical start position as it looks in Vassal. The game will be published as a Vassal module as well as in print-and-play format.

Saturday, January 29, 2011

September 1939: The Invasion of Poland

September 1939 is now available. This combuter-based board game for Windows is a simulation of the 1939 invasion of Poland. The game lasts 15 turns and there are aseveral options to provide challenges to the players commanding either the Polish or the German side. A computer AI will play either side which makes for strong solitaire play.

Thursday, January 13, 2011


A game on the battle of Ligny is a work in progress. Prototype Ligny map and counters is shown. Counter demos by Tom Cundiff. The game will be a division-level, fast-play game employing concepts of Napoleonic era warfare while keeping rules simple.