Wednesday, January 25, 2012

All Is Lost To Me: Pavia 1525

All Is Lost To Me:Pavia 1525 has been published in both boxed and folio formats.
The battle of Pavia in 1525 has been hailed as the first modern battle, marking the rise of hand-held firearms as a tool of warfare. In this titanic clash - the most decisive of the Italian Wars, caused by French territorial ambitions in first the Kingdom of Naples and then the Duchy of Milan - the French troops were smashed by the Spanish Imperial Army. King Francis I was captured and the cream of his nobility slaughtered. France's greatest defeat since Agincourt, the battle dramatically swung the balance of power in Western Europe.
Blasting its way to prominence in the Battle of Pavia in 1525 the harquebus became the bench-mark for an entire species of guns whose basic design persisted until the 19th century. The harquebus fires round soft lead balls at a muzzle velocity of about 1,000 feet per second which will, at 50 yards, penetrate about 3mm of steel plate. Guns before the harquebus were crude, fired from the waist and ignited like a firework. By comparison, the harquebus was a revolution. It provided a wooden stock, shaped to allow it to nestle into the shoulder, which now meant that you could aim the gun.
Morale checks are an important aspect of All Is Lost To Me: Pavia 1525. They help simulate the type of combat in the subject era and represent both sides of the same combat effectiveness coin: morale and organization. Morale is the willingness of a unit to stand and fight and organization reflects the ability of a unit to maintain cohesion or formation. A unit becomes “disorganized” as a result of combat or when certain terrain is entered or crossed. For example, a harquebusier unit entering a marsh or crossing a stream becomes disorganized. The ability of a disordered unit to conduct combat is lessened. Similarly, if a unit has a morale problem, it may not fight as well and cannot initiate combat.
Lowered morale and panic can be contagious. If units in a hex are disorganized or routed, friendly units nearby may themselves become disorganized. Requirements for morale checks of friendly units adjacent to routed and disorganized units simulate this chain reaction of disorganization from one unit to another and are independent of corps affiliation.
Game design and counter art by Lionel Liron. Counter design by Tom Cundiff. Cover art by Mike Mirfin. Vassal module being developed by Art Bennett.

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