Monday, December 16, 2013

Shield Wall T-Shirt

Play the game and wear this cool t-shirt while commanding huscarls counters defending Senlac Ridge or pushing Norman knight chits up the hill. Shield Wall t-shirts are now available in a variety of colors, sizes, and styles. Basic short-sleeved t-shirt (shown) in any color or size is only $25.56, shipping in USA included in that price. Click here to order.

Friday, December 6, 2013

Stonewall's Sword: Cedar Mountain 1862

Development on Hermann Luttmann's Stonewall's Sword is progressing well. Above is a section of the countersheet by Steve Kling.

Thursday, December 5, 2013

Sample Plancenoit Counter

This is a sample counter from the Plancenoit game. Artist: Lionel Liron.


A simulation of Plancenoit is in the works. This is a section of the 17 x 11 game map by Jose Faura. There will be a maximum of 88 counters and markers. A deck of playing cards is used to generate random numbers and events. Movement, combat, rally, and reinforcements require Action Points which are generated for each player each game turn. Degrees of victory are determined for the French player by how much of Plancenoit he holds at the end of the game and how few Guard units he brings into the game.

Sunday, December 1, 2013

Stalingrad Solitaire

Ready for play test is a new solitaire game by designer Steve Kling. This one is based on the siege of Stalingrad in WW II. Game mechanics include air attacks, sniper fire, German Pioneer units, random Events, and dummy units to provide fog of war. Two shorter scenarios are Assault on the Factories and Operation Hubertus. Play testers are welcome. Contact

Monday, November 4, 2013

Vietnam Solitaire Special Edition Sent to Printer

Dave Kershaw and Steve Kling's Vietnam Solitaire Special Edition has been sent to the printer. An area-movement, strategy game, VS SE has Original and Special Edition campaign games that cover the entire war as well as three scenarios: Tet 1968, The Fall of South Vietnam, and The Easter Offensive. In addition, there is a two-player variant.

Sunday, October 27, 2013

A Spoiled Victory Action Cards

Game artist Dan Lamb has submitted a prototype concept for the back of the Action Cards that are a part of Hermann Luttmann's new game about Dunkirk: A Spoiled Victory.

Wednesday, October 23, 2013

Easter Offensive

The Easter Offensive in play test (Vietnam Solitaire Special Edition) snapped by Chris Hansen. Shown is the play test kit put together by Chris. The production game will have WDG's uber-thick counters.

Wednesday, October 2, 2013

WDG Counter Thickness

This is a snap from Chris Hansen that shows the thickness of counters used in WDG games. It should be noted that our laser counters do not come with a film of soot that seems to plague the counters from other game companies.

Monday, September 2, 2013

Call for Play Testers

We are asking for play testers for The Prussian Crusade. A game by designer Steve Kling, The Prussian Crusade is a solitaire game covering the crusade of the Teutonic Knights in Prussia in the 13th Century. The player plays the Teutonic Knights side (Teutonic Player) against a Prussian tribal AI.

The game is played on an abstracted map of medieval Prussia, divided into six named Regions, each of which has four Areas. Areas consist of Village Areas, Mountain Areas and Forest Areas. Game charts and other useful information to assist game play are also located on the Game Map. Game counters or units, represent historical units. Each unit has an icon or image indicating its type (Knight, Levy, Leader, Castle, Crusader for the Teutonic Player and Tribal, Leader, Hillfort and Lithuanians for the Prussians) and various other information pertinent to the game. There are also Game Turn, Combat, Command Points (“CP”) and Ambush markers to aid game play.

With papal endorsement, Imperial [German] and Polish support and enthusiastic responses to the calls for crusade, the [Teutonic] Order soon took complete control of what became a systematic conquest of the Prussian tribal territories.” Aleksander Pluskowski, The Archaeology of The Prussian Crusade; Holy War and Colonisation

Saturday, August 24, 2013

Vietnam Solitaire

In progress is a solitaire game by David Kershaw that covers the Vietnam War. This edition will feature 5-8" counters, upgraded art, a larger map with all the charts on it, additional counters, enhanced rules for an expanded, full game using the new counters, and two shorter scenarios (Tet and the Fall of Saigon) in addition to the campaign game. There will also be a two-player game option. Art makeover, additional counters and special edition rules and scenarios by Steve Kling. This will be game #2 in the White Dog Games Solitaire Series.

Tuesday, August 20, 2013

Stonewall's Sword - Call for Play Testers

A new design by Hermann Luttmann is always exciting. Now is your chance to feel both that excitement and the excitement of playing a role in creating a new game. We need play testers and developers for Stonewall's Sword, an American Civil War game simulating the August 9, 1862 battle of Cedar Mountain. Using research on Cedar Mountain from Jeff Berry's Obscure Battles blog, Hermann has fashioned a game using many of the design concepts that made Duel of Eagles a great game. The design employs a chit-pull mechanic to activate divisions and events. Some of the events are Fog of War, Rebel Yell, Smoke on the Field, Difficult Ground, Jackson's Lethargy and Well-Manned Artillery among others. The game will feature map art by cartographer and artist Rick Barber. Rick has created maps for Victory Point Games, including In Magnificent Style. Shown below is a black and white draft of a section of the Jackson Sword game map. Contact us at if you wish to be a part of the Stonewall's Sword development team.

Monday, July 8, 2013

Red Menace Rules

The Strategic Deployment and Scramble Rules introduce a new way to play Red Menace. These rules add more decisions for the player and increase the challenge in just three pages. A big thanks to Barry Kendall for coming up with these ideas. Summary of new decisions and challenges: 1. Deploy all player-controlled bombers to cities on the ground during the game setup with limits to mixing types and stacking. When a city is destroyed, any bombers still on the ground in that city are lost.
2. Using the most advanced interceptors at a longer range of 1 instead of 0 but with a penalty to not reset until the following turn.
3. Bombers may no longer take off from Greenland except to rebase after a successful mission.
4. All player-controlled bombers may rebase in UK after a successful mission (but within stacking and mixing type limits).
5. After a successful TU-95 cruise missile attack at a range of 1, remaining bombers in the same flight may now attack a secondary target.
6. Scenario changes to reflect a more aggressive initial strike and Soviet response.
7. Unpredictable Soviet Air Defenses that change each turn.

You may download the PDF rules for FREE here. A new VASSAL module, v1.1 has also been updated to support these new rules and is available to anyone that purchases Red Menace. All player-controlled bombers now have a right-click to rotate option to show them nose-down (on the ground). To request a copy of the VASSAL module, please use the White Dog Games Contact page here.

Sunday, June 16, 2013

September 1939 Revisited

September 1939: The Invasion of Poland is back by popular demand. Lost during a computer crash, inquiries about the game inspired us to discover archived backups of the game.

Wednesday, June 12, 2013

Loyaulte Me Lie Released

Loyaulte Me Lie, Bosworth Field, 1485 has been released. The game features a 22" x 17" game map, 150 double-sided counters and markers, a rulebook and a player reference sheet. Loyaulte Me Lie is an introductory, tactical-level board game for two players simulating the battle of Bosworth Field,  fought on August 22, 1485, which was the last significant battle of the War of the Roses. Playing pieces represent the "battles" of Henry Tudor, Richard the Third, Lord Stanley, and William Stanley.  One player plays the York side and the other the Tudor side. There are twelve turns, each about 30 minutes of real time.


Friday, June 7, 2013

A Spoiled Victory

Map artist Tim Allen has submitted a draft map for A Spoiled Victory, a solitaire game on the WW II Dunkirk evacuation of 1940.

Monday, May 20, 2013

Spoiled Victory: Dunkirk

Spoiled Victory is currently in play testing. Designed by Paul Fish and developed by Hermann Luttmann, this solitaire board game simulates the heroic WW II British evacuation at Dunkirk. The game features area movement and card-driven events.

Wednesday, May 8, 2013

Tuesday, May 7, 2013

Remember the Alamo!

One of our older games is being resurrected as a commercially printed game. Remember the Alamo! San Jacinto 1836 with art by Richard Dengel and Mike Mirfin and counters by Tom Cundiff will reappear in boxed and folio formats. Chris Hansen is giving the game a good look before we send it off to Blue Panther.

Saturday, April 13, 2013

Preussen Teutonica: The Prussian Crusade

Preussen Teutonica: The Prussian Crusade by designer Steve Kling simulates the thirteenth century campaign by the Teutonic KnIghts to conquer the Prussian tribes.

Saturday, April 6, 2013

Red Menace Released

Red Menace is a solitaire wargame by designer R. Brent Ward pitting the strategic nuclear and defensive forces of the United States, Canada, and the United Kingdom against those of the Soviet Union and its client state, Cuba, in 1959. The game focuses primarily on the role of strategic bombers, but other types of supporting aircraft such as Interceptors, Airborne Early Warning planes, and Aerial Refueling Tankers are also represented. The player takes control of the United States, Canada and United Kingdom. Decisions for the Soviet units are made by the game system using random events and dice.

Click here to go to the Red Menace web page.

Wednesday, March 20, 2013

Replacement Counters

Our printer, Blue Panther, is now offering thick, laser-cut replacement counters for the cost of shipping and handling: USD $5 domestic, $10 US international.​​ This offer is for a limited time. Limit one set per game and you must have purchased the game. Offer does not include Duel of Eagles, which is printed by VPG. ​ Visit the replacement counters web page to order. ​

Friday, February 22, 2013

Duel of Eagles Review BGG

In a Duel of Eagles review by Steve Carey on The BoardGameGeek, Steve concludes: This is a really fun and playable game. DoE is crafted in the old-school wargaming tradition, but with a modern flair (similar to say, 2011's Guns of August from Wothington Games). It has readily accessible mechanics which will allow most players to jump right in. The rules are crisp and straightforward, and solitaire play is good. Production values are adequate. The topic is unusual and entertaining. I'd judge complexity to be on the low-end of the Medium scale. An average session (there's 12 turns for the entire one-day engagement) is going to run something like 5 hours, but that's OK - at night I found myself looking forward to the next turn in the morning. I've owned the game for less than a week, but after spending a few days with DoE, its siren-song ability to intrigue me has remained strong. To be honest, I've barely even heard of White Dog Games before, but if Duel of Eagles is any indication of the type of game in their product line, then I will definitely be back for more. Overall, I like DoE a lot and am quite pleased with this purchase. Whether you're looking for a quality design to add to your collection, or if you want to support the fine efforts of a small publisher, then I can heartily recommend Duel of Eagles without hesitation - this is the kind of game which truly deserves recognition from the hobby.

Tuesday, February 12, 2013

Here is an informal work-in-progress snap from Chris Hansen, White Dog Games developer and play tester, showing the new Anzio counters by Tom Cundiff. Chris is going through the last play tests in PnP format before we release the upgraded Anzio, which is promising to be a fast-play, exciting simulation of the WW II battle. The game will have a full set of solitaire rules which should provide the Allies player a tough German "opponet". The game will comeout soon in boxed, folio and PnP formats. Also shown is the bottom cover to the box.

Saturday, February 9, 2013

Battles for a Continent

Bill sent these snaps of his Battles for a Continent game maps: Quebec and Braddock's Defeat.

Saturday, February 2, 2013

Duel of Eagles: Mars-la-Tour, 1870 by designer Hermann Luttmann and with art by Dan Lamb (Shield Wall) has been released. The printer is Victory Point Press, a division of Victory Point Games. We hope that the visibility of of VPG in the gaming world will make the game known to more gamers. VPG styles itself as the "little company that could" but, to us at White Dog Games, they are the Big Dogs.

Thursday, January 24, 2013

Hannibal Against Roma, the computer game, is in progress. The AI is being fine tuned for play against the computer but otherwise the game is complete as a two-player game. Here is a peek at the game screen, showing the game map, some unit images and the user interface.

Duel of Eagles To Be Released

Duel of Eagles is finally at the printers and will be released soon. The printer is Victory Point Press, a division of Victory Point Games. A design by Hermann Luttmann with art by Dan Lamb, Eagles is a tactical game about the important Franco-Prussian War battle of Mars-la-Tour, 1870.