Monday, December 16, 2013
Friday, December 6, 2013
Thursday, December 5, 2013
Sunday, December 1, 2013
Monday, November 4, 2013
Sunday, October 27, 2013
Wednesday, October 23, 2013
Wednesday, October 2, 2013
Monday, September 2, 2013
The game is played on an abstracted map of medieval Prussia, divided into six named Regions, each of which has four Areas. Areas consist of Village Areas, Mountain Areas and Forest Areas. Game charts and other useful information to assist game play are also located on the Game Map. Game counters or units, represent historical units. Each unit has an icon or image indicating its type (Knight, Levy, Leader, Castle, Crusader for the Teutonic Player and Tribal, Leader, Hillfort and Lithuanians for the Prussians) and various other information pertinent to the game. There are also Game Turn, Combat, Command Points (“CP”) and Ambush markers to aid game play.
“With papal endorsement, Imperial [German] and Polish support and enthusiastic responses to the calls for crusade, the [Teutonic] Order soon took complete control of what became a systematic conquest of the Prussian tribal territories.” Aleksander Pluskowski, The Archaeology of The Prussian Crusade; Holy War and Colonisation
Saturday, August 24, 2013
Tuesday, August 20, 2013
Monday, July 8, 2013
2. Using the most advanced interceptors at a longer range of 1 instead of 0 but with a penalty to not reset until the following turn.
3. Bombers may no longer take off from Greenland except to rebase after a successful mission.
4. All player-controlled bombers may rebase in UK after a successful mission (but within stacking and mixing type limits).
5. After a successful TU-95 cruise missile attack at a range of 1, remaining bombers in the same flight may now attack a secondary target.
6. Scenario changes to reflect a more aggressive initial strike and Soviet response.
7. Unpredictable Soviet Air Defenses that change each turn.
You may download the PDF rules for FREE here. A new VASSAL module, v1.1 has also been updated to support these new rules and is available to anyone that purchases Red Menace. All player-controlled bombers now have a right-click to rotate option to show them nose-down (on the ground). To request a copy of the VASSAL module, please use the White Dog Games Contact page here.
Sunday, June 16, 2013
Wednesday, June 12, 2013
Loyaulte Me Lie, Bosworth Field, 1485 has been released. The game features a 22" x 17" game map, 150 double-sided counters and markers, a rulebook and a player reference sheet. Loyaulte Me Lie is an introductory, tactical-level board game for two players simulating the battle of Bosworth Field, fought on August 22, 1485, which was the last significant battle of the War of the Roses. Playing pieces represent the "battles" of Henry Tudor, Richard the Third, Lord Stanley, and William Stanley. One player plays the York side and the other the Tudor side. There are twelve turns, each about 30 minutes of real time.
Friday, June 7, 2013
Monday, May 20, 2013
Spoiled Victory is currently in play testing. Designed by Paul Fish and developed by Hermann Luttmann, this solitaire board game simulates the heroic WW II British evacuation at Dunkirk. The game features area movement and card-driven events.
Wednesday, May 8, 2013
Tuesday, May 7, 2013
One of our older games is being resurrected as a commercially printed game. Remember the Alamo! San Jacinto 1836 with art by Richard Dengel and Mike Mirfin and counters by Tom Cundiff will reappear in boxed and folio formats. Chris Hansen is giving the game a good look before we send it off to Blue Panther.
Saturday, April 13, 2013
Saturday, April 6, 2013
Red Menace is a solitaire wargame by designer R. Brent Ward pitting the strategic nuclear and defensive forces of the United States, Canada, and the United Kingdom against those of the Soviet Union and its client state, Cuba, in 1959. The game focuses primarily on the role of strategic bombers, but other types of supporting aircraft such as Interceptors, Airborne Early Warning planes, and Aerial Refueling Tankers are also represented. The player takes control of the United States, Canada and United Kingdom. Decisions for the Soviet units are made by the game system using random events and dice.