Saturday, November 8, 2014

Friday, November 7, 2014


Our game on Frederick the Great's first battle, Mollwitz, is undergoing a second round of development. Shown are sample counters for our latest approach to the game. Counter art by Antonio Pinar. Mollwitz 1741 is scheduled to be published by the first of the new year.

Monday, November 3, 2014

Lodz 1914

Lodz 1914 is in full play test mode. The Vassal snap below shows the Russian 1st, 2nd, and 5th Armies about ready to go on the offensive against the German 9th Army at the start of turn 4. It is overcast (turn Weather) so Air Observations are not possible and the Germans are low on ammo (turn Event) so their bombardment rolls will take a negative DRM in each battle in the turn. Lodz is on schedule to be available in mid November.


Production work has started on a new David Kershaw (Vietnam Solitaire, The Confederate Rebellion) solitaire war game, Reconquista, which is a grand strategic simulation of the reconquest of Spain from the Moors by Christian kingdoms. Publication is expected by mid December. Shown below is the draft map for the game by map artist Jose Faura.

Sunday, October 5, 2014

Tim Allen is on board for the Falklands. Here is a sample snap from his stunning draft map for Mrs. Thatcher's War, Ben Madison's new game on the Falkland's conflict.

Saturday, October 4, 2014

Thursday, October 2, 2014

Master and Commander II

We are excited to announce that an upgraded edition of Master and Commander is being planned. Peter Schutze (Schutze Games) is creating new counters and providing optional advanced rules. The previous game was PnP only but the upgraded edition will be a printed game that will be available in boxed and folio (poly-bag) formats. The upgraded game even with optional rules will still give the player simple and fast-play rules for experiencing sailing ship combat in the 1800 - 1830 period. Several new War of 1812 and Napoleonic Wars scenarios will be included in Master and Commander II.

Plancenoit Progressing to Publication

Production counters have been approved for Crisis on the Right: Plancenoit. Below is a French infantry sample by artist Antonio Pinar.

Wednesday, September 24, 2014

Plancenoit Replay

Here is another snap from Dan Rouleau showing the near end of a wild replay of Plancenoit.

Keep Calm and Beat Argentina

We are excited to announce that game designer R. Ben Madison (Don't Tread On Me!) is designing a solitaire game on the Falklands War of 1982. The tentative title of his new game is "Keep Calm and Beat Argentina". Development is going apace and the game is scheduled to be published in January of 2015 after Ben returns from a trip to the Falklands. We encourage Ben to keep a diary of his trip and shares his observations of the Falklands with the release of his Falkland's game.

Friday, September 12, 2014

Plancenoit Play Testing

Below is a snap from a replay of Plancenoit by Dan Rouleau. Plancenoit is currently in active play testing.

Thursday, September 11, 2014

The Russian Eagle Strikes Back

A game on the 1914 WW I eastern front battle of Lodz is in play testing. The game design uses the Marne system and covers the period from about mid-November to mid-December when the German Ninth Army surprised two German armies and nearly routed them. Unlike at Tannenberg earlier, the Russians recovered and held their own in a wild battle involving three Russian armies and one German army.

Thursday, September 4, 2014

DTOM Now Available

Don't Tread On Me! has been released. By designer R. Ben Madison, DTOM is a solitaire game of the American Revolution. It is now available in boxed, folio (poly-bag), and PNP formats. Shown below is a snap of some of the beautiful, thick 5-8 inch counters.

"Don't Tread On Me! is a rich experience, immersing the player in the history and decision points of the American War of Independence. It is a great game that cleverly integrates a wide range of historical factors into an outstanding gaming experience. Brings together an astounding amount of historical interest and detail into a single, highly playable - and fun - wargame." - David Kershaw, Game Designer

Wednesday, August 27, 2014


A free copy of Master and Commander is available from The Boardgaming Way. Master and Commander is a simulation of Napoleonic naval combat from White Dog Games and is designed to be fast-play and easy to learn. Players will maneuver their sailing ships in a hex grid sea in an effort to cross their opponents T (naval lingo for getting into a good firing position), or even board and capture an enemy vessel to use it against him. Victory is achieved by either sinking all enemy ships or chasing them out of the sea. Rules allow for changing wind conditions, crew quality, and shore batteries. The game includes six pages of rules, double-sided counters for 40 ships, and two sheets of hex grid. Print-and-play.

Wednesday, August 13, 2014

Crisis on the Right

Below is a snap taken and kindly submitted by volunteer play tester John Tex of one of his Plancenoit sessions in progress. Thanks to John and other play testers for their useful feedback. They all have helped make the game better. Paul Fish is doing a great job of developing the game and shepherding it along.

Saturday, August 9, 2014

Shown is a snap of the game Don't Tread on Me being played. Designed by R. Ben Madison, the game is nearing publication. A solitaire game, it is based on the Vietnam Solitaire game system developed by David Kershaw.

Thursday, July 31, 2014

Duel of Eagles II

Designer Hermann Luttmann is releasing a new edition of Duel of Eagles with expanded rules and tables and new scenarios. The expanded rules and tables will be available free to download as a courtesy to those who purchased the original edition of the game. The complete new edition with all components, including map and laser-cut counters, can be purchased in boxed, folio and print-and-play formats for those who do not yet own the game. Game scenarios include "A Day of Battle", the historical scenario, "Crisis on the Left", a small tutorial scenario, and "A Beckoning Victory", a variable scenario.

Tuesday, July 29, 2014

The American Revolution

Progress is being made on The American Revolution, a new game by designer R. Ben Madison. The game, which employs the system used in Vietnam Solitaire, is nearing publication. Players will find a 17" x 11" game map and 88 counters and markers as well as a 24-page rulebook. The game will be published in boxed, folio, and print-and-play formats. Mr. Madison won the Charles S. Roberts Award for his WW I design "Death in the Trenches".

Thursday, June 12, 2014

Hannibal Against Roma

We have started working anew on Hannibal Against Roma again after a hiatus of a few weeks working on other projects. HAR is a computer-based board game of the Second Punic War. This is an upgrade in art of the older computer game, using map art by Jose Faura, and a code conversion from Visual Basic 6 to Visual Studio 2008.

Wednesday, June 4, 2014

Newsletter June 2014


We Shall Fight on the Marne is now available as a Vassal Module with purchase of the game.

A Spoiled Victory: An Illustrated Review is a new review of our solitaire Dunkirk game by Paul Fish and Hermann Luttmann written by a French gamer. This review describes the game in some detail and includes the comments "...card system is ingenious..." and "...AI is clever and gives many meaningful decisions to make..."

The Confederate Rebellion is our latest release. Created by award-winner designer Dave Kershaw, TCR is a solitaire game of the American Civil War. Map and counters and additional scenarios were provided by artist and designer Steve Kling. The game includes a 17" x 11" game map and 120 double-side, thick, laser-cut counters.

Designer Hermann Luttmann is winding up Stonewall's Sword, an ACW game about the battle of Cedar Mountain fought in 1862. This game features map art by cartographer Richard Barber. Other works in progress include Mollwitz 1741, Frederick the Great's First Battle, Crisis on the Right: Plancenoit, Bloody April: Shiloh 1862, and Caribbean Storm: Honduras 2009.

Purchase two or more boxed games and receive a ten percent discount.

Michael Kennedy

White Dog Games

Tuesday, June 3, 2014

Marne Vassal Module Available

Art Bennett has worked up a Vassal Module for We Shall Fight on the Marne. The module is free with purchase of the game. Below is a screen snap from the Vassal module showing the game map with pieces set up in initial positions. Click the map to see a larger image.

Sunday, May 25, 2014

Review of A Spoiled Victory

“A SPOILED VICTORY”, an illustrated review DESIGNERS - ART ARTIST "A spoiled victory" is a game by Paul Fish and Hermann Luttmann. I bought it, after playing Dawn of the Zeds (Second edition) (VPG) which I enjoyed very much. I was looking for another game by Hermann Luttmann. As with books, I consider the designer (or writer) is more important than the subject. First time I play a game by Paul Fish. Tim Allen is the artist. Well known from VPG players, I guess. PRODUCT I didn't find any retailer in France which sells White Dog Games. But, they do offer pnp option on their website. Very nice opportunity for non-US customers to have access to their products for a friendly price. I regret, though, not having the original counters that come with the game ( I saw some pictures). Not only White Dog Games share designers and graphic artist with VPG, they obviously share the same printer and laser cut technology. The new gold banner counters in VPG are fantastic, I assume the same with WDG.... ARTWORK The artwork is very clear and net as usual with Tim Allen. Counters and map are easy to read. You've got all the information you need at first glance. Cards are perfectly readable. Very functional. RULES Clear as crystal. English is not my native language and rules with ambiguities can be a real nightmare for me. Nothing of the kind there. Concise, examples of play and designers' notes throughout the rules. Rules are straightforward with enough explanations, thus it's very logical and easy to remember. I read the rules while playing my first game. After the second game, I was confident enough to leave the rulebook aside. GAME MECHANISM The AI is driven by a very small deck of cards (36 cards). I love the card system since D-Day at Omaha Beach. But I was not sure about such a small deck : Suspense ? Replayability ? The card system is ingenious. You draw a card nearly every step of the sequence (in red thereafter) - and not one card only per turn. You've got 18 turns to play until the end of the game : the deck is reshuffled very often.
Every card played for the event – only - is removed from the deck, thus never reshuffled: you know what will not happen in the following turns. But, you cannot predict what will happen with the cards that remain in the deck. So, you can optimize a strategy, but you cannot be sure of your choices. Very efficient and nicely done. THEME : COURAGE, RUN ! You're are in charge of a retreat. You have to escape from French beaches and sail to England saving the maximum evacuees to score victory points. At first sight, with the same designer(s) and art creator, I thought I was in front of a kind of stage of siege (VPG TM) game. After playing it, I realized I was wrong. As in every challenging solitary game, you get smashed by the enemy before you can do anything (don't worry, you will suffer a lot but not long, the Germans’ phases are handled very fast - combat system is very simple) Combat is resolved with dice roll. This was a very lucky roll. British unit took one hit only... When time to act finally comes, the best option is often to flee. You will sacrifice some of your troops or flood lowlands to delay German inexorable advance, anything that could "give" you some precious time. But your frontline troops are pretty inferior to German troops anyway. Don't expect to fight for long. You will have to retreat. It is not a static game at all. You move your troops and evacuees constantly. There is a major exception to the flee concept, though: you should protect Nieuport city from German occupation (Belgium troops who were in the sector will surrender very early in the game - historically accurate) and stay there as long as possible; otherwise 2 of the 3 channels tracks leading to England will be under German artillery fire and your precious evacuees will have a very hard time surviving... Attack seems rarely the best move. Very new feeling for a wargame. That's the first time I play a retreat subject. Some of you could not like this feeling.... But, once you get used to the idea, it's really fun to play. CONCLUSION "A spoiled Victory" is not a simulation, but the historical facts are nicely used without adding complexity to the game. Then, the rules and events are very logical. The AI is clever and gives a lot of meaningful decisions to make. I don't know if it is the subject or the implementation or both, but I felt the urgency and the lack of time in every game I played so far. It's a very tense game which plays in less than one hour. NB. Forgive my french. That's my first review. It was a hard task for me to write a long text but I wanted to add my small contribution to this game. I think it deserves interest. (Originally posted on BGG.)

Monday, May 12, 2014

Pickett's Charge

White Dog Game's Pickett's Charge has been published as a folio game. The game together with Lee at Gettysburg by Bill Molyneaux is available for about $17 at Gettysburg Miniature Soldiers Toy Soldiers Shop. Game includes die cut counters. Counter art and production coordinated by Peter Schutze.

Saturday, May 3, 2014

Action at Mollwitz

Mollwitz 1741 is now in play testing. Here is a snap from turn three.

Thursday, April 24, 2014

Vietnam Solitaire Podcast

Bruce Geryk of Three Moves Ahead interviews David Kershaw, the designer of Vietnam Solitaire. Hear podcast at:

Sunday, February 2, 2014

Mollwitz 1741

From Mike Mirfin, the draft cover to Mollwitz.

Saturday, January 18, 2014

Dunkirk Released

A Spoiled Victory: Dunkirk 1940 by designers Paul Fish and Hermann Luttmann (Duel of Eagles) is now available for sale. Dunkirk is a solitaire game that challenges the player to save as many units as possible from German attacks on the beach at Dunkirk in World War Two.

The game features a 17" x 11" game map by Tim Allen as well as 36 Action Cards, two Player Reference Sheets, and a 16-page rulebook. And, of course, 88 of our famous, uber-thick, 5-8" square, double-sided counters and markers.

Box cover art by artist Mike Mirfin. Game was developed by Chris Hansen with play testing by Kim Meints, Allan Rothberg, Dan Roleau and Jonny Maloey. Research by Brian Berke.

More details on the game can be seen at