Thursday, December 3, 2015

WW2 Pacific

Artist Dan Lamb latest draft of the map and counter art for World War Two in the Pacific. Shown is a section of map and a few different counter types. Color and art may change.

Friday, November 20, 2015

Waterloo Solitaire Game On the Drawing Board

Looked around and could not find a solitaire game for Waterloo. So starting to develop some ideas for a rather simple, basically division-level, quick-play solitaire board game for the battle of Waterloo. I mean this is the 200th anniversary. The snap below shows the battlefield and starting positions for both sides. One can see there are not a lot of counters nor a large footprint to the game. The player plays the French and solitaire rules would play the Allies. Would have key hex objectives with victory points for the French (player) to capture. The player or scenarios can change the Allied defensive alignments and the French setup. The game would work by the French (player) having a variable number of Action Points each turn to be used for moving and combat which would be resolved by drawing cards or rolling dice for Allied reactions which might affect moving French units. Obviously, if French units can continue moving forward, they can eventually occupy VP hexes but may be slowed or even repelled by solitaire reactions. Just an idea at this point...

Tuesday, November 17, 2015

WW II in the Pacific

Sample of Dan Lamb's working draft of the game map for World War Two in the Pacific, a game in progress by designer Steve Pole, soon to be a WDG game.

Sunday, November 1, 2015

Caesar Solitaire in Production

Another solitaire game by David Kershaw (Vietnam Solitaire, The Confederate Rebellion) is being published by White Dog Games. In Caesar Solitaire, the Player commands Roman forces attempting to build an empire that will last as long as possible. Threats come from a variety of Barbarian and Civilized opponents, while the internal stability of the empire is reduced. Jose R. Faura is doing the map and counter art for the project. Examples of draft map and counters are shown below.

Sunday, October 18, 2015

New Moltke Cover

The cover art for Tom Russell's Von Moltke's Triumph has been changed and is shown below. Mike Mirfin did a great job on it as he has with all of his WDG cover art.

Friday, October 16, 2015


It's the baseball payoff season and, being in the mood, I decided to dust off Baseball Manager, a little computer baseball game I wrote several years ago, and play a game as manager of the lowly New Orleans Hurricanes against the powerful New York Bombers. The Hurricanes got off to a 3-0 lead early. The Bombers tied it up in the 8th inning then went ahead 4-3 in the top of the tenth. With two outs in the bottom of the tenth, Lefty Caruso of the Hurricanes hit a walk-off, two-run homer and the Hurricanes won the game 5-4 in dramatic fashion. What an exciting game, the more so because the Hurricanes rarely beat the Bombers.

Wednesday, September 30, 2015

Von Moltke's Triumph

By designer Tom Russell, Von Moltke's Triumph: The Fall of the Second Empire has been sent to the printer and will be available soon. Von Moltke's Triumph is a two-player game simulating the first decisive campaign of the Franco-Prussian War. Under Helmuth von Moltke the Elder, the German states used superior logistics, advanced artillery, and a strategy of envelopment to terrorize the sluggish and unprepared French. Historically, it ended with the capitulation and capture of Napoleon III after a mere five weeks. The game slants historically but is intended for competitive play: the French will almost always lose the war, but a good French Player can win the game.

Sunday, September 27, 2015

Lodz On the Table

A gamer playing The Russian Empire Strikes Back Lodz 1914 writes: "A very enjoyable game – particularly like the command points structure which gives a lot of flexibility – the EZOC movement and forced march options are especially good at keeping things fluid. I’ve attached a picture from turn 3 with the Germans pushing between 1st and 2nd armies but will they be able to capture enough VP towns to win?"

Monday, August 10, 2015

Plancenoit Released

Crisis on the Right: Plancenoit 1815 has been released.

Monday, July 20, 2015


Play testing of Crisis on the Right: Plancenoit 1815 is nearing completion. In this game, the French took the offensive and managed to keep the Prussians away from Plancenoit for seven turns without help of the Old or the Young Guard. However, the full weight of the Prussian forces are now taking their toll with Subervie's cavalry division eliminated from play and Prussian brigades poised to sweep into Plancenoit. With five turns remaining, it may be necessary to bring in the Guard.

Wednesday, June 17, 2015

Consimworld Convention 2015

We will be introducing three new games at this year's CSW Con. If you plan on attending CSW this year, please drop by Blue Panther's booth and see our new games.

Master and Commander will be available to purchase at special convention rates. In addition, we will have two demo games: Crisis on the Right: Plancenoit 1815 and Caribbean Storm: Honduras 2009


Monday, June 8, 2015

Hannibal Against Roma

Progress is being made with Hannibal Against Roma, a computer game of the Second Punic War. The below run-time screen snap shows a part of the 55 x 31 hex map and the game in early-stage development. We are upgrading the art and re-programming the WDG classic game from VB6 into Visual Studio 2008 Basic. The game will have an AI that will play the Roman side while the player controls the Carthaginian side.

Master and Commander Scenario Book

We are happy to announce that a scenario book for Master and Commander will be available simultaneously (or nearly so) with the release of the game. The game itself includes three scenarios. The scenario book, written by Peter Schutze, will offer 23 or more exciting scenarios to play and will be sold separately. Most of the scenarios are taken from the American War of Independence. Shown below is part of the draft scenario text from the scenario book for the Cape Henry, 16 March, 1781 engagement.

The Last Stand

This is a snap of the action at the end of the 5th turn. Custer is leading an attack across Minneconjoux Ford while Reno has been driven into the trees down river from the village. Meanwhile, Benteen has arrived and is riding along the east ridge and warriors are moving back to the village to meet the threat from Custer's wing. Company B and the Pack Train will arrive at the beginning of the next turn. This is the historical scenario so no Gatling gun is being used.

Tuesday, May 26, 2015

Master and Commander Sent to Printer

"And William?"
"Beat to quarters."
"Very good, sir."

Master and Commander: Napoleonic Naval Combat has been sent to the printer to have a proof made. We look for the game to be released in a week or two. This is an upgraded edition of the classic WDG game. Master and Commander offers quick play while retaining the flavor and essence of Napoleonic naval combat. Game art was re-done by Peter Schutze (Schutze Games). He also contributed material to the original design and three game scenarios: HMS Ethalion vs Thetis (16 October 1799), the Battle of Cape Ortegal (4 November 1805), and the Battle of Lisa (13 March 1811).

Monday, May 18, 2015

Reconquista AAR

Reconquista designer David Kershaw posted a detailed After Action report on BGG. Here is the link. The snap below shows the final game positions after a Moslem win.

Friday, May 15, 2015

Red Menace News

From designer R. Brent Ward: "I only sell the PNP version now on Wargame Vault at this link: There is a forum thread on BGG under the News category with this link, too."

Thursday, May 7, 2015

Plancenoit End Turn Two - Second Game

We are now into a second round of play testing. In this game so far, the first two turns have been rather long which gave the Prussians time and space to recover from an aggressive attack by Dromon and Subervie and for Wilhelm's heavy cavalry brigade to flank the French position on the heights above Plancenoit. This is nervous-making for the French player because the Prussians got a lot done in just two turns, including threatening the French rear and forcing the Young Guard to come onto the battlefield. Turn three will see Hacke's and Rijssel's Prussian brigades entering the fray.

Tuesday, May 5, 2015

Plancenoit End of Turn 7

The situation after turn 7. The Prussians turned the French right flank and entered the town of Plancenoit. This triggered the French to send in the Young Guard.

Friday, May 1, 2015

Plancenoit End of Turn 3

At the end of turn 3, all of Wilhelm's Reserve Cavalry is now on the field and part of Hacke's heavy brigade has arrived with dust in the distance indicating Rijssel's brigade approaching. French cavalry and artillery aggressively attacked and eliminated Losthin 15-18 which was later in the turn rallied and placed next to a Losthin unit still on the field. The result of that action was that the Prussian line was forced back on itself in the north part of the battlefield. Starting turn 4, the French player has six APs carried over from the previous turn to the Prussian player's zero. Of course, being on the defensive, the French player has been able to conserve APs while the Prussian player has had to expend APs to bring his units on the field and get them into position to engage the French.

Thursday, April 30, 2015

Plancenoit End of Turn 2

The map shows the situation at the end of turn two. French artillery has proven effective in slowing the Prussian advance. The Prussians have lost an artillery unit and an infantry unit. The Prussian player will have to decide whether to use Action Points (time and resources) to rally those units or to press the attack. For example, Wilhelm's Reserve Cavalry has now come onto the field and is threatening to turn the French right flank. In addition, Braun's Reserve Artillery battery has come up and will give the Prussians artillery chops of their own on the field.

Tuesday, April 28, 2015

Crisis on the Right: Plancenoit 1815

After a hiatus, during which we finished a couple of other games (Lodz, Mollwitz) and got a couple more into development (The Last Stand, Kolin 1757), attention has been turned on our Napoleonic baby, Plancenoit. The game has undergone some design changes and is now is into play testing. Below is the situation after the first "segment" of turn 2. The Prussians so far have had some difficulty against the French on the ridge above Plancenoit and have suffered a step loss and a disruption. But note that Wilhelm's massive cavalry brigade is now coming onto the field. Things are about to become hot for the French. Shown is the game's final art and Art Bennett's great Vassal module.

Tuesday, April 21, 2015

Kolin 1757

“I do believe the King is going to lose today.” – Austrian Marshall Leopold Daun

This is the situation at the start of the fourth turn of play testing Frederick's Blunder: Kolin 1757, a game about the battle fought near Kolin, Bohemia, during the Seven Year's War, between the Austrians commanded by Marshall Daun and the Prussians under Frederick the Great. The map is the draft game map and the counters are borrowed from our Mollwitz game for play testing purposes.

Monday, April 6, 2015

Chris Dorrell has created a new folding game board for Don't Tread On Me! It is available for download on BGG. Go to the link below.

Monday, March 23, 2015

The Last Stand

Play test at the start of Turn 3. Blackfeet warriors have come out to meet Reno while Custer rides unseen along the east ridges.

Tuesday, March 17, 2015

The Last Stand

We are in play testing of The Last Stand, Little Big Horn, June 25, 1876. Here is a snap of a play test game at the start of the third turn.

Friday, March 6, 2015

Reconquista: The Struggle for Moorish Spain has been released. An award-winning game by David Kershaw, Reconquista is a solitaire game where the player controls Christian forces against the game's solitaire rules which control the Moorish side.

Monday, February 2, 2015

Lodz 1914 Release

The Russian Empire Strikes Back: Lodz 1914 has been sent to the printer. We expect to release the game in a few days. Mollwitz 1741 and Reconquista are nearly done.

Saturday, January 17, 2015

Falklands Pilgrimage

Ben Madison on Darwin Hill in the Falklands. He is holding Tim Allen's game map for his (Ben's) Falkland's game. Ben noted that H. Jones was killed on Darwin Hill. Ben is working on a large WW II game currently and plans to resume work on his Falklands game once the WW II project is finished.